Sams Teach Yourself Game Programming in 24 Hours

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painting

       GDI graphics   2nd   3rd  

               client areas  

               graphics primitive   2nd   3rd   4th   5th   6th   7th  

               painting with brushes  

               text   2nd   3rd  

palettes  

patterned movement

       roaming AI   2nd  

PauseMIDISong() method  

pausing

       MIDI songs

               MCI  

pens

       GDI graphics   2nd  

               creating   2nd  

               selecting   2nd  

pixels  

play modes

       video games

               creating   2nd  

playing

       Battle Office   2nd  

       Brainiac game   2nd  

       Meteor Defense game   2nd  

       MIDI

                Windows  

       MIDI files  

       MIDI songs

               MCI   2nd   3rd  

       Space Out   2nd  

       tile games   2nd  

       wave sounds   2nd  

               from files   2nd  

               from resources   2nd  

PlayMIDISong() method  

PlaySound() function   2nd   3rd   4th  

Polygon() function   2nd  

polygons

       graphics primitive   2nd  

Pong  

position

       sprite properties  

PostQuitMessage() function  

program code

       Windows   2nd   3rd   4th   5th  

programmers

       video games  

programming

       OOP.   [See OOP]

       Windows  

               coding conventions   2nd  

               creating windows   2nd  

               data types   2nd  

               device independence   2nd  

               event-driven  

               graphical   2nd  

               messages   2nd   3rd   4th  

               program code   2nd   3rd   4th   5th  

               resources   2nd   3rd   4th   5th  

               Skeleton program   2nd  

               Skeleton program resources   2nd  

               Skeleton program results  

               Win32 API  

               window classes   2nd   3rd  

               window procedures   2nd  

               WinMain() function  

programs

       Fore

               Sprite class   2nd   3rd   4th   5th   6th   7th   8th  

               testing   2nd  

       Fore 2

               sprite managers   2nd   3rd   4th   5th   6th  

               testing  

       Game Skeleton program.   [See Game Skeleton programs]

       Skeleton.   [See Skeleton program]

       Slideshow   2nd  

               bitmap resources   2nd   3rd   4th  

               code   2nd   3rd   4th   5th   6th  

               global variables   2nd  

               testing   2nd  

       Trippy  

               code, writing   2nd   3rd   4th   5th  

               testing   2nd  

       UFO  

               code   2nd   3rd   4th   5th   6th   7th  

               testing   2nd  

       UFO 2  

               code   2nd   3rd   4th   5th   6th  

               testing   2nd  

programs.   [See also applications]

project files

       defined  

properties

        sprites  

               bounding rectangle  

               position  

               velocity  

               visibility  

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