Sams Teach Yourself Game Programming in 24 Hours

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sampling  

scores

       Space Out 4 program  

               program code   2nd   3rd   4th   5th   6th   7th  

               testing   2nd  

       video games   2nd  

               modeling   2nd  

               storing   2nd   3rd   4th  

screen depth

        sprites .   [See also Z-order]

screen resolution  

screens

       splash   2nd  

               bitmaps   2nd  

               creating   2nd  

               Space Out 2 program   2nd   3rd   4th   5th   6th   7th   8th  

scrolling game backgrounds   2nd  

selecting

       brushes

               graphics primitive   2nd  

       pens

               graphics primitive   2nd  

SelectObject() function  

SetFrameDelay() method  

SetFrameRate() function  

SetFrameRate() method  

SetNumFrames() method   2nd  

shrunken rectangle collision  

shrunken rectangle collision detection  

signals

       analog  

       digital  

Skeleton program   2nd  

       program code   2nd   3rd   4th   5th  

       resources   2nd  

       testing results  

Skeleton.cpp source code file   2nd   3rd   4th   5th  

Skeleton.h header file   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

Skeleton.h source code file  

Skeleton.rc resource file  

sleep timers

       game engines  

Slideshow program   2nd  

       bitmap resources   2nd   3rd  

               IDs  

       code   2nd   3rd   4th   5th   6th  

               global variables   2nd  

       testing   2nd  

solid game backgrounds  

sound

       creating   2nd   3rd  

               clipped sound  

               latency  

               volume  

               waveforms  

       digital  

               MIDI   2nd   3rd   4th  

               sound waves   2nd   3rd   4th   5th   6th   7th  

               Windows waves   2nd   3rd  

       editing  

               clipped sound  

               Cool Edit  

               latency  

               Sound Forge  

               volume  

               waveform  

       locating on Web  

       MIDI

               testing   2nd  

       recording

               wave files  

       video games

               creating   2nd  

Sound Forge  

Sound Forge Web site  

Sound Recorder tool   2nd  

sound tools   2nd   3rd  

       MIDI music  

sound waves  

       A/D converters  

       amplifications  

       converting waves  

        copyrighted sound  

       sampling

               frequency  

       sampling sound   2nd  

       Windows waves  

               Sound Recorder tool   2nd  

source code files

       Skeleton.cpp   2nd   3rd   4th   5th  

       Skeleton.h  

Space Out

       adding sprites to game engines   2nd   3rd  

       designing   2nd   3rd   4th  

               bitmaps  

               sprites  

       playing   2nd  

       program code   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

       sprites  

       testing   2nd  

Space Out 2 program

       splash screens  

               bitmaps   2nd  

               program code   2nd   3rd   4th   5th  

               testing   2nd  

Space Out 3 program

       demo mode  

               program code   2nd   3rd   4th   5th   6th   7th  

               testing   2nd  

Space Out 4 program

       high score data  

               program code   2nd   3rd   4th   5th   6th   7th  

               testing   2nd  

       integers  

speed

       animation frame rate  

               fps  

               Windows games  

splash screens   2nd  

       bitmaps  

               transparency  

       creating   2nd  

       Space Out 2 program  

               program code   2nd   3rd   4th   5th  

               testing   2nd  

sprite actions   2nd   3rd  

sprite animation   2nd  

       adding to game engines   2nd   3rd   4th   5th   6th  

       designing   2nd   3rd  

       frame animation   2nd  

       time measurement  

sprite animation.   [See cast-based animation]

Sprite class   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

       animating   2nd   3rd   4th  

       bounds actions  

       collision rectangles   2nd   3rd  

       constructors   2nd   3rd  

       creating  

               constructors   2nd  

       deconstructors   2nd   3rd  

       demonstration program   2nd  

               testing   2nd  

               writing program code   2nd   3rd   4th   5th   6th  

       designing   2nd   3rd  

       destroying  

               deconstructors   2nd  

       drawing   2nd  

        methods  

       sprite actions   2nd  

       updating  

               methods   2nd   3rd   4th  

sprite managers   2nd  

       designing   2nd   3rd  

        flickering animations  

               double buffering   2nd   3rd  

                offscreen bitmap   2nd  

       Fore 2 program   2nd   3rd   4th   5th   6th  

               testing  

       game engines  

       GameEngine class  

               STL collection class   2nd   3rd   4th   5th   6th  

       Sprite class  

               collision rectangles   2nd   3rd  

               sprite actions   2nd  

SpriteCollision() function   2nd   3rd   4th   5th   6th   7th   8th  

SpriteCollision() funtion  

SpriteDying() function   2nd   3rd   4th  

sprites  

       2D games   2nd  

               bitmap images  

       Battle Office   2nd  

       collision detection   2nd   3rd  

       defined  

       designing  

               properties   2nd   3rd  

       frame animation  

       game engines   2nd   3rd   4th  

       Meteor Defense game  

       rectangle collision  

       Space Out   2nd  

               adding to game engines   2nd   3rd  

       transparency  

       Z-order   2nd  

Standard Template Library.   [See STL]

StarryBackground class   2nd   3rd   4th  

static pointers

       game engines  

STL  

       (Standard Template Library)  

       vector collection class   2nd   3rd   4th   5th   6th  

               iterators  

stopping

       wave sounds   2nd  

storing

       high score data   2nd   3rd   4th  

       MIDI songs as resources  

storyboards  

storylines

       video games

               developing   2nd  

               storyboards  

strategic AI   2nd  

strategies

       AI   2nd  

structure

       bitmaps   2nd  

                color table  

               header  

               image data  

Syntrillium Software Web site  

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