Sams Teach Yourself Game Programming in 24 Hours

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tables

        color

               bitmaps  

television

       fps  

TestCollision() method  

testing

       Battle Office 2 program   2nd  

       Battle Office program   2nd  

       Brainiac game   2nd   3rd   4th  

       Fore 2 program  

       Fore program code   2nd  

       Henway game   2nd   3rd  

       Meteor Defense program   2nd  

       MIDI sounds   2nd  

       Roids 2 program   2nd  

       Roids program   2nd  

       Slideshow program   2nd  

       Space 2 program   2nd  

       Space Out 3 program

               demo mode   2nd  

       Space Out 4 program   2nd  

       Space Out program   2nd  

       tile game   2nd  

       tile games  

       Trippy program   2nd  

       UFO 2 program code   2nd  

       UFO program   2nd  

text

       GDI graphics

               painting   2nd   3rd  

TextOut() function  

       arguments  

tile games

       creating   2nd  

       designing   2nd  

       libraries  

       playing   2nd  

       resource requirements  

       testing   2nd   3rd  

       writing game code   2nd   3rd   4th   5th   6th   7th  

timing

       game engines   2nd   3rd   4th  

               accessor methods  

               constructors  

               cycles   2nd   3rd  

               deconstructors  

                frames  

               functions   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               sleep timers  

               static pointers  

tools  

       compiler   2nd  

       creating   2nd  

       game development   2nd  

       graphics   2nd  

       music   2nd   3rd  

               MIDI music  

       sound   2nd   3rd   4th   5th  

               MIDI music  

       Sound Recorder   2nd  

tracking

       mouse   2nd   3rd  

               flags  

               messages   2nd   3rd  

transparency

       bitmap   2nd   3rd   4th  

       splash screen bitmaps   2nd  

        sprites  

TransparentBlt() function   2nd  

Trippy program  

       code, writing   2nd   3rd   4th   5th  

       testing   2nd  

twinkle delay  

types

       2D animation  

               cast-based animation   2nd   3rd  

                frame-based animation   2nd  

       AI   2nd  

       game backgrounds  

       video games   2nd   3rd  

               comparing  

               developing   2nd   3rd  

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