Agile Principles, Patterns, and Practices in C#

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

D metrics for main sequence 2nd

DAGs (directed acyclic graphs)

Dashes (-) in class diagrams

Data access object (DAO)

Data structures, configuration

Data tokens in sequence diagrams 2nd

Data-driven approach in Open/Closed Principle

Database property

DatabaseFacade class

Databases

     as implementation detail

     patterns with

    for payroll [See FACADE pattern, PayrollDatabase class.]

     third-party

DataSet class

Date method

DateUtil class

Db class 2nd 3rd

DB gateways

DBC (design by contract)

DbGateways class

DbOrderGateway class 2nd

DbOrderGatewayTest class

DbProductGateway class 2nd

DbProductGatewayTest class

DbTest class 2nd

DeclareComplete method

DeclareDone method

DECORATOR pattern

     for association stereotypes

     with databases

     for modem problem

Decoupling

     physical and temporal

     serendipitous

DedicatedHayesModem class

DedicatedModem class

DedicatedModemAdapter class

DedModemController class

DedUsers class

Degenerate classes

DelayAndRepeat method

DelayedTyper class

Delegation

     separation through

    STRATEGY for [See STRATEGY pattern.]

    TEMPLATE METHOD for [See TEMPLATE METHOD pattern.]

Delete method

DeleteEmployeeTransaction class 2nd

DeleteProductData method

Deleting employees 2nd

Delivery of software

DeMarco, Tom 2nd

Dependencies

     in agile design

     class diagrams for 2nd

     in classes

     in CoffeeMaker

     in FACTORY

     from static typing

     in modem problem

Dependency cycles, eliminating

Dependency management metrics

Dependency-Inversion Principle (DIP) 2nd

     abstractions in

     in CoffeeMaker

     in Copy program

     in furnace example

     layering in

     in modem problem

     in OBSERVER

     ownership inversion

     simple example

     in table lamp

     violations of

Dependent components

Deposit method

DepositTransaction class

DepositUI interface

Derivability in MONOSTATE

Deriving vs. factoring

Description property

     Assembly 2nd

     PiecePart 2nd

Design

     agile

         and rotting software

         Copy program

     attention to

     before coding

     in extreme programming

     large systems

     top-down vs. bottom-up

Design by contract (DBC)

Desktop applications

Details

     in Common Closure Principle

     in payroll system

DetermineIterationLimit method

Developers

     budgets for

     and business decisions

     in extreme programming

Diagrams

     appropriateness of

     as back-end documentation

     for bowling game

    class [See Class diagrams.]

     collaboration

         for cellular phones

         for relationships

     for communication

     discarding

     effective use of

     iterative process for

     object 2nd

         active objects in

         purpose of

     purpose of

     as road maps

    sequence [See Sequence diagrams.]

    state [See State diagrams.]

     use cases

Dial method

     DedModemController

     DialModemController

     HayesModem

     LoudDialModem 2nd

     Modem 2nd

     ModemDecorator

Dialer class

     for cellular phones

     class diagram for

DialForReal method

dialImp class

DialModem class

DialModemController class

Diderot, Denis

Digital clock project

DigitalClock interface 2nd

DIP [See Dependency-Inversion Principle (DIP).]

Direct dependency

DirectDepositAccount table 2nd 3rd

DirectDepositMethod 2nd 3rd 4th

DirectDepositMethodGetsSaved method

Directed acyclic graphs (DAGs)

Directed edges

Directed graphs

Direction of dependencies

DirectMethod class

DisplayTime method

Dispose method

     AddEmployeeWindow

     PayrollWindow

Distance from main sequence 2nd

Distributed processing

DLLs, components in

Do method

Documentation

     acceptance tests as

     comprehensiveness of

     diagrams as

     size of

     source code listings as

Dog class

Done method

     Application

     ContainmentVessel

     HotWaterSource

     M4UserInterface

     UserInterface

"Done", defining

Door interface 2nd

DoorTimeOut method

DoorTimerAdapter

DoPayroll method

DoSort method

Dot structure

DoubleBubbleSorter class

Draw method

     Circle

     CompositeShape

     Shape 2nd

     Square

DrawAllShapes method 2nd 3rd

DrawCircleCommand class

Drawing rectangles

DrawShape method

DrawSquare method

Dual dispatch technique 2nd

Duplication of code

Dynamic diagrams

Dynamic typing vs. static

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