Agile Principles, Patterns, and Practices in C#

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

H (relational cohesion) metric

HandleBrewingEvent method

HandleEvent method 2nd

HandleIncompleteEvent method

HandleSecondThrow method

hangImp class

hangup method

     DedModemController

     DialModemController

     Modem

Hashes (#) in class diagrams

Hashtable class

HayesForUnix method 2nd

HayesModem class 2nd 3rd 4th 5th

HayesModemVisitor interface

Heater interface 2nd 3rd

Height property

Heine, Heinrich

Helm, Richard

Heuristics

    in CoffeeMaker [See CoffeeMaker class.]

     in Liskov Substitution Principle

hideLoginScreen action

High-level application policies

High-level design placement

High-level modules

HoldMethod class

HoldMethod method 2nd

Hollywood principle

Hooks in Open/Closed Principle

Horizontal associations in class diagrams

HotWaterSource class 2nd 3rd

Hourly employee payments

HourlyClassification class 2nd 3rd 4th 5th

HourlyClassification table

hourlyRadioButton_CheckedChanged method

HourlyRate property

hourlyRateTextBox control

hourlyRateTextBox_TextChanged method

HourlyUnionMemberServiceCharge method

Hours method

HttpRequest class

HttpResponse class

Human attention, refactoring in

    example [See Testing, GeneratePrimes program.]

     in extreme programming 2nd

Hunt the Wumpus program

Hunt, Andy

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