Agile Principles, Patterns, and Practices in C#

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

M4CoffeeMaker class 2nd 3rd

M4ContainmentVessel class 2nd

M4HotWaterSource class

M4UserInterface class 2nd 3rd

MailMethod class 2nd 3rd 4th

MailMethodGetsSaved method

Main loop structure in Application

Main method in M4CoffeeMaker 2nd

Main program for payroll

Main sequence

     in abstraction

     distance from 2nd

MainLoggerLoop method

Maintainability vs. reusability

Make method

MakeCircle method

MakeClassification method

     AddEmployeeTransaction

     AddSalariedEmployee

MakeSchedule method

     AddEmployeeTransaction

     AddSalariedEmployee

MakeSquare method

     ShapeFactory 2nd

     ShapeFactoryImplementation

Managers in extreme programming

Manifesto of the Agile Alliance

ManyMessages method

Mark IV Special Coffee Maker [See CoffeeMaker class.]

Martin, Bob

Martin's First Law of Documentation

Math class

Matrices of functions 2nd

maxPrimeFactor method

McBreen, Pete

Measures of progress

Mechanism layer

MechanismLayer layer

Mediator pattern

Messages in sequence diagrams 2nd

MessagesInQueue method

MessagesLogged method

Metaphors in extreme programming

Method property

     ChangeMethodTransaction

     Employee

     LoadPaymentMethodOperation

Methods class

     in Common Closure Principle

     merging into PayrollImplementation

     metrics for 2nd

     in Reuse/Release Equivalence Principle

Methods in class diagrams

MethodTransactions class

     metrics for

     in Reuse/Release Equivalence Principle

Metrics

     for abstraction 2nd

     in package analysis

     for payroll application

     for stability

Meyer, Bertrand 2nd

Middleware

     with Singleton

     third-party

MockAddEmployeeView class 2nd

MockGame class

Mocking

Mockobject pattern

MockPayrollView class

MockTimeSink class 2nd 3rd

MockTimeSource class 2nd 3rd 4th

MockViewLoader class 2nd

Model View Presenter pattern

     for employee transactions

     for windows

         building

         payroll

Models

     for Observer pattern

     purpose of

Modem interface 2nd 3rd 4th 5th 6th

Modem problem

     Acyclic Visitor for

     Adapter for

     bridges in

     Decorator for

     Visitor for

Modem property

ModemConnectionController class

ModemDecorator class

ModemDecoratorTest class

ModemImplementation class 2nd

ModemVisitor interface

ModemVisitorTest class 2nd

Modifications in Open/Closed Principle

Modules in Dependency-Inversion Principle

Monostate class

MONOSTATE pattern 2nd

     benefits and costs of

     for DeleteEmployeeTransaction

     example

MonthlySchedule class

Morning-after syndrome

Motivated individuals

Motor class

MotorOffCommand

Multiple inheritance

Multiple threads in sequence diagrams

Multiplicity

     in class diagrams

     in Composite

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