Agile Principles, Patterns, and Practices in C#

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Name property

     AddEmployeePresenter

     Employee

     Product

     ProductImpl

     ProductProxy

Name-only dependencies

Name/value pairs for properties

Names of interfaces

nameTextBox_TextChanged method

Natural structure in Open/Closed Principle

Negotiation vs. collaboration

Nested classes in class diagrams

Nested switch/case statements

NewElement method

NewOrder method

NewTextElement method

NextBall method

NextBallForSpare method 2nd 3rd

NextTwoBalls method

NextTwoBallsForStrike method 2nd 3rd

NoAffiliation class

     Null Object for

     for payment methods

     for service charges

Nodes on directed graphs

NoItems method

Nonblocking source control

NormalBrew method

NormalFill method

NormalStart method

Norman, Donald A.

Nosek, J. T.

Notation for components

NotCrossed method 2nd 3rd

Notifications in Reuse/Release Equivalence Principle

Notify method

     SalaryObserver

     TimeSource

     TimeSourceImplementation

NotifyObservers method

Null Object pattern

     description

     for service charges

NullEmployee class

NumberOfFridaysInPayPeriod method

NumberOfUncrossedIntegers method 2nd

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