Agile Principles, Patterns, and Practices in C#

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

UI class

UI interface

UIGlobals class 2nd

UIs [See User interfaces.]

UML [See Unified Modeling Language (UML).]

UnboundedSet set

UncrossIntegersUpTo method

Undo method

Unified Modeling Language (UML)

     for back-end documentation

     CASE tools

     for communication

    diagrams [See Diagrams.]

     for road maps

Union dues and service charges

     implementing

     pay periods for

     posting

UnionAffiliation class 2nd 3rd

     for service charges

     for union dues

Unit tests

     for GeneratePrimes

     limitations of

UnixModemConfigurator class 2nd 3rd

Unlock method

     Turnstile 2nd

     TurnstileFSM

Unlocked class 2nd

Unlocked state

     in FSM diagrams 2nd

     in state diagrams

UnlockedTurnstileState class

UPC codes

Update method

     ClockDriver 2nd

     ClockObserver

     MockTimeSink 2nd

     Observer

     SalaryObserver

UpdateEmployeesTextBox method

UpdateTransactionsTextBox method

UpdateView method 2nd

Use cases

     alternate courses in

     for CoffeeMaker

     diagramming

     for payroll system

     sequence diagrams for

     writing

Uselessness, zone of

User interfaces

     for ATM system

     for CoffeeMaker

     designing

     implementing

     unveiling

     windows for

         building

         payroll

User stories

     in extreme programming

     in planning

     splitting

     velocity of

UserDatabase class

UserDatabase interface

UserDatabaseSource class

UserInterface class 2nd

using statements

USRModem class

USRoboticsModem class

Utility layer

UtilityLayer layer

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