Andrew Rollings and Ernest Adams on Game Design

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

"fog of war"   2nd  

"frustrated author syndrome"  

"God Mode"

       game balance  

"graphics versus gameplay" debate   2nd  

2001\

       A Space Odyssey   2nd  

2001\:A Space Odyssey

       music in  

2D

       versus 3D

                user interface design   2nd   3rd  

2D shooters   2nd  

3D

       in CRPGs   2nd   3rd   4th   5th   6th  

       in fighting games  

       in first-person shooters (FPS)   2nd  

       in space shooters (action games)  

       versus 2D

               user interface design   2nd   3rd  

3D hardware

       and adventure games  

688 Attack Sub

        submarine simulations  

8-ball pool

       negative feedback loops  

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