Andrew Rollings and Ernest Adams on Game Design

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E.T. (game)

       license exploitation  

Eagle Eye Mysteries

       conceptual challenges  

Earl Weaver Baseball

       simulating matches without graphics  

economic challenges   2nd  

economics

       in strategy games   2nd   3rd   4th  

economies

       in persistent worlds   2nd   3rd  

economy

       in CMSs

               converters for resources   2nd  

               deadlocks on resources   2nd  

               drains on resources   2nd  

               equilibrium   2nd   3rd   4th  

               random disasters  

               resources   2nd  

               SimCity case study   2nd   3rd  

               sources for resources   2nd  

Edison, Thomas Alva

       quote  

editors

       provided with CRPGs  

Elder Scrolls III\: Morrowind

       3D in CRPGs   2nd  

       CRPG worksheet  

       editor provided with game  

electronic distribution of games

       advantages of   2nd  

       future of   2nd  

       high-speed online games   2nd  

       preventing piracy  

       speed of delivery  

       versus retail distribution   2nd  

Elexis Sinclaire

       as shadow  

Elmqvist •s Law  

emergence (game balance)   2nd   3rd   4th  

emergent behavior

       CMSs  

emergent properties (artificial life games)  

emotional dimensions of game worlds   2nd  

       fun versus entertainment   2nd  

emotional dimensions worksheet  

emotional tone

       of adventure games   2nd  

empathy for hero

       created by backstory   2nd  

endurance (athlete rating)  

enemies  

       boss characters

               in action games   2nd   3rd   4th  

        differentiating in action games   2nd  

       monster generators

               in action games   2nd  

       waves of

               in action games   2nd  

       wildcard enemies

               in action games   2nd  

energy

       in action games   2nd  

enforcing

       role playing

               in online games  

entertainment

       as motivation for game design   2nd  

        core mechanics of games  

       games as   2nd  

       interactive  

       passive  

       versus fun   2nd  

entropy

       in CMSs  

environmental dimensions of game worlds  

       art styles   2nd  

       cultural context   2nd  

       details   2nd  

       inspiration sources   2nd  

        overused settings   2nd  

       physical surroundings   2nd  

environmental dimensions worksheet   2nd  

environments

       in games for girls  

epics (storytelling)  

episodic delivery   2nd   3rd  

equilibrium

       in CMSs   2nd   3rd   4th  

equilibrium point

       for dynamic balance   2nd   3rd  

               destroying balance   2nd   3rd  

               maintaining balance   2nd   3rd  

               restoring balance   2nd  

Erasmatazz project

       nonlinear narratives  

Erasmatron (Crawford)  

Escape from Monkey Island

       game settings  

       pure challenges in gameplay   2nd  

ethical dimensions of game worlds   2nd  

       violence in games   2nd  

ethical dimensions worksheet   2nd  

eugenics  

EverQuest

       perception of fairness   2nd  

       persistent worlds  

       serials  

       time in persistent worlds  

evil forces.   [See shadows]

evolution

       genetic A-life games   2nd  

evolution of user interface design   2nd  

       adventure games   2nd   3rd   4th   5th   6th   7th   8th  

       arcade games   2nd   3rd   4th   5th  

       role-playing games (RPGs)   2nd   3rd   4th  

       strategy games   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

excavation

       in CMSs  

executive summary

       in game treatments  

exhibition mode

       sports games  

exits

       secret exits

               in action games   2nd  

experience level

       of avatars  

experimental methods

       technique for   2nd  

expert mode

       user interface design  

explicit challenges  

exploration

       challenges to   2nd  

       in strategy games   2nd   3rd   4th   5th  

extrinsic challenges  

extrinsic knowledge

       for solving lateral-thinking challenges  

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