Andrew Rollings and Ernest Adams on Game Design

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

names

       for avatars  

naming characters   2nd  

narrative   2nd   3rd   4th  

       versus gameplay   2nd  

               balance between   2nd  

               role of narrative   2nd  

               too much narrative   2nd  

       worksheet   2nd  

narrative.   [See also storytelling]

NASCAR 4

       sense of speed in driving simulators  

NASCAR Racing 4

       trackside view in driving simulators  

natural language processing

       future of game programming   2nd  

       language generation   2nd  

       language recognition   2nd  

natural selection

       genetic A-life games   2nd  

Natural Selection

       tech-trees in strategy games   2nd  

nature

       within game worlds  

navigation

       flight simulators  

navigation prototypes

        user interface design   2nd  

NDAs ( nondisclosure agreements)  

needs of sims

       The Sims   2nd  

negative feedback loops (game balance)   2nd  

Nena Media  

net payoff strategies

       game balance  

       Rock, Paper, Scissors example  

       transitive relationships  

       wife's birthday example   2nd  

Nethack

       CRPG worksheet  

       storytelling in CRPGs   2nd   3rd  

networked games.   [See online games]

networked simulators

       future of game hardware   2nd  

networking

       broadband.   [See broadband networking]

Neverwinter Nights

       editor provided with game  

       perspective in CRPGs   2nd  

       scripted gameplay  

NFL Blitz

       sports games  

Nintendo GameCube

       with Game Boy Advance as controller  

Nintendo GameCube controllers  

non-shooters (action games)   2nd   3rd   4th  

nondisclosure agreements (NDAs)  

None Men's Morris

       as strategy game  

nonlinear narratives   2nd  

nonplayer characters.   [See NPCs]

nonuniform rational B-splines (NURBS)

       future of game programming  

Nox

       inventory management  

       opening storyline   2nd  

       themes in CRPGs   2nd  

NPCs

       (nonplayer characters)  

       conversations with   2nd  

               scripted conversations   2nd   3rd   4th  

NURBS (nonuniform rational B-splines)

       future of game programming  

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