Andrew Rollings and Ernest Adams on Game Design

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war games.   [See strategy games]2nd   [See strategy games ]

Warcraft

       dominant strategies (game balance)   2nd  

       positive feedback loops  

       real-time strategy games  

       resource distribution in strategy games  

        user interface design in strategy games  

Warcraft II

       fog of war  

Warcraft III

       interaction model for strategy games  

        “fog of war “ in strategy games  

warning systems

       in chat features of online games   2nd  

warp exits

       in action games  

Warwind

       interactivity  

Wasteland

       3D in CRPGs  

waves of enemies

       in action games   2nd  

weakly dominant strategies

       game balance  

weather

       settings for vehicle simulations  

web sites

       design scripts as   2nd  

weight (athlete rating)  

well-rounded knowledge.   [See general knowledge]

widely separated action

       in sports games   2nd   3rd  

wife's birthday example (payoff strategies)   2nd  

wildcard enemies

       in action games   2nd  

Williams, Roberta  

Wolfenstein 3D

       God Mode   2nd  

worksheets

       adventure games   2nd  

       character design   2nd  

       CMSs   2nd  

       emotional dimensions  

       environmental dimensions   2nd  

       ethical dimensions   2nd  

       for action games   2nd  

       for CRPGs   2nd  

       game balance   2nd  

       game concepts   2nd  

       gameplay   2nd  

       physical dimensions   2nd  

       sports games   2nd  

       storytelling and narrative   2nd  

       strategy games   2nd  

       temporal dimensions   2nd  

       user interface design   2nd  

       vehicle simulations   2nd  

world models (persistent worlds )   2nd  

worlds

       defined   2nd  

       dimensions of  

               emotional   2nd   3rd   4th  

               environmental   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

               ethical   2nd   3rd   4th  

               physical   2nd   3rd   4th   5th   6th   7th   8th   9th  

               temporal   2nd   3rd   4th   5th   6th   7th   8th  

        realism versus abstraction   2nd  

worlds.   [See also settings for games]

Wright, Will  

       SimCity designer  

writing

       script for audio commentary   2nd  

writing skills (characteristics of game designers)   2nd  

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