Photoshop CS Savvy

Creating Digital Halftones

A halftone is an image in which ink or toner is transferred to paper, and consists of dots on a grid. The resolution, or number of lines per inch (lpi), of a halftone depends on the printer s capabilities. The number of dots on a traditional halftone is finite and depends on the grid s lpi. The tonal densities of an image are determined by the size of the dots ”the larger the dot, the more ink is deposited, and the darker the area appears.

Most low-end ink-jet printers, however, produce a stochastic, or frequency modulated, dot pattern, in which the tonal density is expressed not by the size, but by the number of dots deposited. That s why the resolution claimed by desktop ink- jets (commonly 720 — 1440) is usually higher, though not necessarily better, because the dots are smaller and distributed in a random pattern. When you send an image to a printer, Photoshop, in tandem with the printer driver software, automatically and transparently converts the tonal information contained in pixels into dot density information that the printer s marking engine uses to construct your image. Fortunately, you don t have to do any of the math!

Note  

Before you begin to create an image for print, you should be aware of the necessary ratio of pixels per inch (ppi) to line screen (lpi) to produce quality halftones. For more on this, see Chapter 13, Sizing and Transforming Images.

Photoshop also has built-in tools that let you convert your images to bitmaps and take over the halftoning process before you send your image to the printer. The term bitmap describes images that are composed of pixels, each containing one bit of information. That means the pixels are either black or white. When you turn an image into a bitmap, Photoshop converts all of the tonal information into a series of black or white elements composed of ”you guessed it ”pixels. You can then print the bitmap on your laser printer as black-and-white line art or as a fully composited halftone. Even better, you can choose from a variety of bitmap types and patterns to produce specialized graphic effects.

You can t directly convert an RGB, CMYK, or Lab image into a halftone. You must first convert your image into Grayscale. Bitmapped images do not support layers , alpha channels, filters, or any operations involving color ”in fact, about the only things you can do with them are invert them or paint on them with black or white. Because they contain only one bit of information per pixel, the file sizes of bitmaps are relatively small.

Choose Image ’ Mode ’ Bitmap to convert your Grayscale. In the Bitmap dialog box (see Figure 17.17), choose a resolution for the bitmap. The higher the resolution, the smoother the elements that define it will be. If you want a one-to-one ratio with your laser printer, set it to the printer s output resolution (commonly 300, 600, 800, or 1200 dpi).

Figure 17.17: The Bitmap dialog box

Next, choose a method from the Use drop-down list:

To see variations of the potential results, open an image and apply each option in turn. See Figure 17.19 to get a quick idea of the possibilities. It might be difficult to see some differences at low monitor resolution or when printed to some printers.

Figure 17.19: The results of converting an image to Bitmap mode by using different methods

Note  

When you view many of these bitmap effects on your monitor at certain sizes, you might see a strangely textured on-screen picture. This phenomenon is called a moir pattern and is a result of the dot patterns of the image clashing with the matrix of the pixels on your monitor. Don t worry, the image will not print with these moir patterns. There is not much you can do about this visual noise except to find a different size in which to view the image.

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