Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

As games have grown in complexity, the number of level designers required for a particular game has increased. Whereas one designer used to be able to truly control every last facet of a game s design, now a lead designer must find level designers she can trust to build levels that will make a significant contribution to the game s design. Though a lead designer may be able to look over the shoulder of these level designers and do her best to direct the efforts, in the end she has delegated a large part of the gameplay s creation to these invaluable members of her team. This can have both a good side, as more voices in the game s design may make the game a more robust experience, and a bad side, as the clarity of artistic vision becomes diluted by so many different people working on the project. Such are the perils of most all modern commercial game development.

Категории