Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

Items

Sam s Projectiles

As Sam flies through the levels, he will be able to pick up a variety of different projectiles he can use in defeating his enemies. Different projectiles will work better or worse against different specific adversaries in different situations, and as such the player will have to constantly be selecting the most effective projectile for any given moment. The different projectiles are as follows :

Rocket Enhancements

The player will be able to get various improvements to Sam s rocket-pack throughout the game, either through having an NPC tinker with the pack and make an improvement, or through an add-on that Sam can find and simply install himself. These enhancements provide a range of improvements to Sam s abilities .

Miscellaneous

Atomic Sam will also include other miscellaneous devices that Sam is able to pick up. These devices have a variety of functionalities that will improve Sam s abilities to navigate and survive the levels.

Characters

Sam will encounter a variety of characters in Atomic Sam . These include both friends and allies as well as enemies and, eventually, the man who kidnapped his parents.

Atomic Sam

The player controls Atomic Sam, a ten-year-old with a rocket-pack who uses his wits and dexterity to evade countless robotic and human adversaries throughout the game, not to mention navigating tricky areas, all in order to find his parents. Sam is about three feet tall and wears brown jodhpurs with a red aviator s jacket, the latter with gold trim. He also has a brown leather belt with various pouches on it. The large, clunky , moon boot type boots that Sam wears are silver in color . On his back is mounted the atomic-powered rocket-pack he uses to fly. It is a fairly small, compact device that is several inches narrower than the width of his shoulders, and several inches shorter than the distance from his belt to his neck. Sam has short black hair and wears a pair of 1930s-style aviator goggles. Sam s abilities are covered throughout this document. Sam s personality is what would be expected of a ten-year-old boy of the bright future: optimistic and smart. At the same time, Sam is without his parents for the first time in his life, and is somewhat frightened of the world he must now explore on his own.

Friends

Other Characters

Enemies

Arctic Immobilizer Blimp The Arctic Immobilizer Blimp (AIB) is an easy to middle difficulty robotic adversary that Sam will have to disable or evade. Shaped like a cylinder, made of shiny, silvery metal, and suspended from a miniature zeppelin, the AIB floats through the air at a relatively slow speed, being propelled forward by a small rear propeller. Two metal claws extend from either side of the tube, and the AIB will wiggle these claws menacingly at Sam. The front end of the cylinder has four metal spikes that close over the front opening. The AIB will be able to move up and down (again, at slow velocity) in order to line up with Sam and attempt to attack him, but its slow speed will prevent the AIB from giving chase if Sam successfully evades it and flies away. Since the AIB flies, if Sam uses the Goo-Balls on it they will have no effect. One of the best projectiles for defeating the AIB will be the Magneto-Mass, which will quickly bring the enemy to the ground.

The enemy has two attacks, one a melee attack and the other a mid-range attack.

Arachnaught The Arachnaught is a fairly easy to defeat robotic enemy. The Arachnaught looks approximately like a four-legged spider, with each leg being a three-jointed appendage with a spiked end. The legs all come together at a fairly small main body, which contains a curved vision-sensor that gives the creature a good range of sight. The Arachnaught cannot fly at all, but instead can climb up the sides of buildings just as easily as walking on the ground. The Arachnaught moves quite quickly, in a scurrying fashion. Since it crawls on surfaces, the Arachnaught will be impervious to Sam s projectiles that work on flying adversaries, while being particularly susceptible to the Goo-Ball projectiles.

The Arachnaught has three attacks: melee, projectile, and a short-range tractor beam effect.

Merciless Mercenary Though many of Sam s adversaries in the game will be various robotic constructions, Sam will encounter human foes on Max Zeffir s flying fortress, the Ikairus. Dubbed the Merciless Mercenaries (MMs), these humans are highly trained and will be quite difficult for Sam to evade or incapacitate. Dressed in black uniforms with red trim and fierce-looking steel helmets, the MMs are able to fly by an anti-gravity belt fastened around their waist. The belt allows them to float in the air, and in order to actually propel themselves , the MMs need to perform a swimming type motion. Many of Sam s projectiles will be useless against the MMs; the only effective weapon will be the Atomic Bola, which will wrap around the MMs legs and prevent them from swimming any farther. The MMs are one of the more mobile adversaries Sam will encounter. For this enemy, running away will be hard since the MMs will be able to track Sam and move almost as fast as he does.

The MMs have a total of three attacks: one melee and two ranged.

Visionary At the end of Harmony city ” the town that is the hub of robot manufacturing ” Atomic Sam will face a fierce boss enemy. In appearance the Visionary is a giant eyeball-like mechanism, with two metal structures on each side, both of which have helicopter blades on them. These blades keep the Visionary aloft, giving it great maneuverability. The Visionary can travel up and down at speeds much faster than Atomic Sam can manage with his rocket-pack, though it is a bit slower at turning than Sam.

From the bottom of the eyeball emerge three steel tentacles, each with a different-mechanism on its end. Each of these devices is the basis for one of the Visionary s three attacks.

As with all the boss monsters in the game, most of Sam s regular projectiles will not be very effective against the Visionary. They may slow down the robot for a short time, but they will not permanently defeat it. The player will need to use the setup of the level itself in order to incapacitate the Visionary. This makes defeating the boss less a matter of dexterity, repetition, and perseverance , and more about understanding the puzzle, which, once figured out, is not that hard to repeat. Since the player is battling the Visionary at the end of the Harmony levels, the battle will take place in a robot factory. The Visionary emerges from a storage crate riveted to the ceiling at the top of the play area where Sam will battle the robot. Scattered about the area are various appropriate pieces of equipment used in a robot factory, as well as four high-powered fans. Sam will be able to turn on these fans by using his action ability near them. He will also be able to use his Action button to rotate the fans and change the direction they are blowing. By activating and blowing all of the fans upward beneath the storage crate, Sam can create a windy vortex which will be able to push the Visionary ” since it is kept aloft by helicopter blades ” back up into the case. Sam will then, by using a switch near the crate, be able to close the crate and trap the robot inside, hence defeating the creature.

Max Zeffir Zeffir is the founder and owner of Zeffir Zoom, and is widely considered to be the richest man on the planet. Zeffir started acquiring his fortune with his zipper company, Zeffir Zippers, and then moved on to virtually every other industry he possibly could. His companies include the aircraft manufacturer Zeffir Zeppelins, the clothing line Zeffir Zest, and the Zeffir Zeitgeist news network.

Max Zeffir is also the employer of Sam s parents and, as it turns out, the one who kidnapped them in order to keep them quiet. Sam will finally have a showdown with Zeffir in the end-game, where Zeffir will turn out to be quite a formidable opponent himself.

When the player finally meets Zeffir he will be wearing a 1920s-style railroad baron black pinstripe suit with an extra large top hat. Zeffir sports a stringy black mustache and a mischievous grin. Zeffir will battle Sam on his Negativity Platform, so named because it negates the effects of gravity. A circular disk that floats on the air and is much more maneuverable than Sam s rocket-pack, the platform features waist-high handrails, which he holds on to while the platform flies around.

Zeffir s combat will consist of two methods of attacking the player:

The player will be able to defeat Zeffir using a variety of different tactics, which can be used in different combinations:

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