Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

D

Damage Incorporated , 49 , 49-50, 125, 156-157, 160 , 166 , 167 , 167-168, 210, 214, 224-225, 225 , 289

Dane, Warrel, 69

Daniels, Bruce, 180

Dark Age of Camelot , 241

Dark Camelot , 516-517, 518

Dark Crystal, The , 234

Dark Forces , 208

Das Boot , 271

data,

audio output of, 139-140

visual representation of, 137-139

data mining, 255

Dave Lebling, 172

Deadline , 172, 173, 186

Deathbounce , 321

death-match, 3, 248, 249, 250-251, 254, 461, 462

debugging, 90, 484

in level editor, 396

scripting language, 401

decision trees, 311

Deep Space , 501

Defender , 61, 393

demos, 283, 504-505

depth

of gameplay, 33-34, 386-387, 478-479, 524

vs. breadth, 387, 525-526

design, see game design

design document, 78, 79, 98, 110, 284-285, 293-294, 295, 308, 309-311, 356-381

Artificial Intelligence section, 366-368

assumptions in, 366

Executive Summary, 360-361

format of, 356, 373-374

Game Elements section, 369-371

Game Mechanics section, 361-366

Game Progression section, 371-373

importance of keeping up to date, 380

inconsistency in, 358

Introduction/Overview, 360-361

poor, 374-379

repetition in, 357-358

sections of, 359-373

Story Overview section, 371

System Menus section, 373

Table of Contents, 360

tools for writing, 357

version number, 380

weight of, 379

writing style of, 357-359

designer s story, 37, 203-206, 220, 235

vs. player s story, 383-384

designers, see game designers

Deus Ex , 129 , 315 , 525 , 525-526

development, xxi, 89

collaboration in, 474

community, 531

cycle, 285-286, 489-490

documentation, 306-319

environments, 31

limitations of, 53

process, xx, 69-70, 110-111, 184-185, 197, 282-287

using scripting languages in, 400-403

development team, xxiii, 69-70, 77, 79, 110, 285-286, 307, 339, 519

as playtesters , 485

communicating with, 436, 473

morale , 252

size of, 31-32, 436

Diablo , 131, 191, 231, 363, 370

Diablo II , 132 , 363 , 370

dialog

in-game, 99, 160, 213, 214, 313, 314

irritating , 219

dice, 147, 508

differentiation, points of, 70-71

difficulty, 59-60, 83, 120, 197, 198, 233, 290, 303, 465, 495-497

ramping up, 14, 67, 143, 148, 453

dinosaur game (Sid Meier), 30

Diplomacy , 243, 245

Dirt Bike , 89

Disney, 322, 335, 350

dissolves , 331

distancing effect, 482

distribution, 177-178

DMA Design, 478

documentation for development, 306-319

Doom , xx, 9-10, 49, 126, 139 , 148, 154, 213, 219, 282 , 344, 367, 451, 455, 460, 462, 463, 514

engine, 469

head interface in, 139

Doom II , 9 , 367

Doornbos, Jamie, 425

Dornbrook, Mike, 173, 179

Dr. Muto , 87, 104-106, 105 , 106 , 111

Dragon Speech, 272

Drakan series, 208, 402

Drakan: Order of the Flame , 246, 364-365, 404

Drakan: The Ancients Gates , xvii, 134

Driver , 7

driving games , 103

drop outs in multi-player games, 244

Dub Media, 195

Duke Nukem 3D , 219, 470

Dungeon Master, 99, 205, 245

Dungeon Master , 503

Dungeon Siege , 452-453

Dungeons & Dragons , 205, 238, 245, 248, 477

dying, 148, 218, 228, 233, 266, 323

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