Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

F

F-15 Strike Eagle , 20, 36

F-19 Stealth Fighter , 20, 21

facial expressions, 276

factions in games , 516-517

Fairbanks, Douglas, 347

fairness of game-world, 14

Fallout , 451, 455

Falstein, Noah, xvi, 124, 215-216

familiarity with game s subject matter, 384-386

family gaming, 193

fans, 421

fantasy fulfillment, 7-8

feature thin games, 254

features,

adding to level editor, 405

player- requested , 254

unique, 361

feedback, 12, 18, 33, 62-63, 135-140, 243, 253-255, 292, 440-441, 444, 446, 464, 484-485, 487, 492

female game players, 94, 129, 241-242, 248

feng shui, 425

field testing, 88, 92, 102, 111

fighting games, 8-9, 103, 239

film, 322, 329, 353

conventions, 327-328

techniques, 322

using in game, 330-331

film industry vs. game industry, 342, 343

filmmaking , 217-218, 327-328, 353

process, 281-282

Filshie, Craig, 475

Final Fantasy , 31-32

Final Fantasy series, 219

Firaxis, 20

FireTeam , 254

first impressions , 291, 456

first-person perspective, 527, 528

vs. third-person perspective, 528-529

first-person shooters, 241, 248, 332, 457, 469, 470, 479, 529

and scripted behavior, 169

controls, 135

game-world, 126

first-person view, 328

Flanagan, Bob, 92, 99

Flight Simulator , 409

flight simulators, 21, 35, 36

Flight Unlimited , 511, 515, 517

flow, 69

of levels, 460-462, 480

flowcharts, 311

Floyd ( Planetfall ), 174

FMV, see full-motion video

focus, 70, 285, 361, 386-387, 424

as development tool, 85-86

changing, 79-82, 426-427

communicating to team, 77

establishing, 70-77

example of creating, 72-74

fleshing out, 78-79

function of, 74-77

maintaining, 77-82

on game design process, 519

using, 85-86

focus groups, 18, 111, 382, 424-425, 497-499

focused game design, 300-301

focusing, 512-513

food in games, 125, 136-137

Football , 95

Football (four-player), 92, 93

Forester, Jay, 410

Forge level editor, 397

Fossilized Document, 378-379

franchises, 421

freedom, creative, 96

freedom of player, 95, 124, 275, 384, 480

Freeman, Gordon, 212, 219

Frequency , 526-527

Frogger , 50, 58

front-end GUIs, 366

frustration of player, 8, 10, 12, 14, 16, 126, 134, 183, 199, 243-244, 465-466

full-motion video, 208, 329, 331-332

fun,

assessing, 1

as sine qua non, 271

vs. reality, 446, 525

functional specification, 309 see also design document

funding, 286

fuzzy logic, 158-159

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