Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
H
hacker, 513
Half-Life , 44, 45, 128, 129, 169, 207, 212, 219, 369, 395, 400, 402, 452, 458
Half-Life 2 , 460, 529
Halo , 4 , 129, 130, 202, 214, 240, 249, 252 , 253, 297, 303, 374 , 460
Halo 2 , 529
Hard Drivin , 102
hard- core fans, as playtesters , 489
hard-core game players, 83, 193, 197, 247, 254, 294, 302-303, 486
hardware, 90, 93, 98, 102, 109-110, 452
hardwiring, 116-117
Harmonix, 526
Hasbro Interactive, 50
Haslam, Fred, 420
Hawks, Howard, 222
heads up display, see HUD
headsets for multi-player games , 250
health display, 139
height-maps, editing, 399-400
hell truly is other people, 256
help, 130, 388, 429
Henry V , 278
hex checksums, 506
hex-grid, 258
hidden movement, 258
high-score table, 5, 60, 93, 145
Hindenburg , 424
hint books, 197
historical games, 7, 28, 34, 458
history vs. reality, 29-30, 34-35
Hitchcock, Alfred, 125, 328, 532
Hitchhiker s Guide to the Galaxy, The , 172, 175-176, 199
hit-driven business, 264
hobbies, 413, 434
Hobbit, The , 234
Hobbs, Ed, 323
Hodj ˜n Podj , 193 , 198
Hollywood system, 281-282
home market, 105
vs. coin-op market, 97, 103-104, 108, 111-112, 113
horror games, 51-52
hot keys, 134, 190, 393
hot seat play, 239-240
hub levels, 460
HUD, 137-139, 481
graphical, 138-139
overlays, 507
using text in, 139
human opponents, 5
hybrid games, 191, 192, 502, 505, 510
hyperlinks , 358
hypertext, 509