Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

H

hacker, 513

Half-Life , 44, 45, 128, 129, 169, 207, 212, 219, 369, 395, 400, 402, 452, 458

Half-Life 2 , 460, 529

Halo , 4 , 129, 130, 202, 214, 240, 249, 252 , 253, 297, 303, 374 , 460

Halo 2 , 529

Hard Drivin , 102

hard- core fans, as playtesters , 489

hard-core game players, 83, 193, 197, 247, 254, 294, 302-303, 486

hardware, 90, 93, 98, 102, 109-110, 452

hardwiring, 116-117

Harmonix, 526

Hasbro Interactive, 50

Haslam, Fred, 420

Hawks, Howard, 222

heads up display, see HUD

headsets for multi-player games , 250

health display, 139

height-maps, editing, 399-400

hell truly is other people, 256

help, 130, 388, 429

Henry V , 278

hex checksums, 506

hex-grid, 258

hidden movement, 258

high-score table, 5, 60, 93, 145

Hindenburg , 424

hint books, 197

historical games, 7, 28, 34, 458

history vs. reality, 29-30, 34-35

Hitchcock, Alfred, 125, 328, 532

Hitchhiker s Guide to the Galaxy, The , 172, 175-176, 199

hit-driven business, 264

hobbies, 413, 434

Hobbit, The , 234

Hobbs, Ed, 323

Hodj ˜n Podj , 193 , 198

Hollywood system, 281-282

home market, 105

vs. coin-op market, 97, 103-104, 108, 111-112, 113

horror games, 51-52

hot keys, 134, 190, 393

hot seat play, 239-240

hub levels, 460

HUD, 137-139, 481

graphical, 138-139

overlays, 507

using text in, 139

human opponents, 5

hybrid games, 191, 192, 502, 505, 510

hyperlinks , 358

hypertext, 509

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