Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

I

I Love Lucy , 188

Ico , 203, 348

icons, using on buttons , 139

id Software, 53, 298, 406, 510-511, 513-514

ideas, 40-41, 110, 199

brainstorming, 56

game, 18, 41-47, 88, 447-448

limitations of, 56

imagination , 190

imbalance, 154-155

imitation vs. innovation, 136

immersion, 12-13, 15-16, 51-52, 131, 136, 137-138, 241, 516, 528-529

Imp Lunches, 184-185, 487

impossible to master games , 60

improvisation, player, 481

inconsistency in design document, 358

Independent Games Festival, 178

Indiana Jones and the Infernal Machine , 453

Indie Game Jam, 530

indoor vs. outdoor environments, 44, 50

infinite play, 59-60, 145

Infocom, 47, 137, 172, 173-191, 207, 217, 228, 230, 263, 487

authoring tool, 47

development system, 184, 187-188

Implementors Lunches, 184-185, 487

Infocom/Activision, 180-181

information,

communicating to player, 136-138

concealing from player, 137

innovative controls, 135-136

input, 62-63, 131, 140, 231

input/output, 131-140, 387-388

Inside Mac Games magazine, 320

Insomniac, 452

integrated gameplay, 508

intellectual property, 261

interaction, between player and game s creator, 533

interactive

experience, 210-211, 239

fiction , 172, 175

movies, 17, 208, 217, 220, 328

nature of games, 5

storytelling, 203-206, 226, 277-278

writing, 218

Interactive Fiction Plus, 177, 182-183

interactivity, xx, 18, 38, 119, 143, 215, 236, 482, 500, 529

interconnectedness, 63-64

interesting decisions, 27

interface, 33, 132, 230-231, 267, 303, 329, 352, 366, 387-389, 429-430 see also GUI

click-and-drag , 28-29, 134, 429

describing, 373

game, 28-29

iconic, 429

importance of, 387-388

keyboard, 132-133, 303

language as, 268

mouse, 189-190, 230-231, 303, 329, 388, 412, 429

point-and-click, 183, 230-231, 329, 388, 412

simplicity, 133-134, 388, 479

standard, 231, 388

typing as, 47

verbs, 229, 231

Internet, 3, 4, 251, 279, 413, 435

connection for multi-player games, 244

distribution, 178

games, 196

terms of service, 443

interpersonal relationships, 262

interpreters, 184

intuitive controls, 136

inventories, 229, 507

inverse parser, 268, 277

isometric, 423, 430

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