Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

L

LAN, 249

LAN-fests, 3

landmarks in game, 464

language as interface element, 268

Lanning, Lorne, 137-138

laser disk games , 98

Last Express, The , 210 , 320, 326-339, 326 , 328 , 330 , 332 , 334 , 337 , 343

Le Morte D Arthur , 274-275

Leaping Lizard Software, 50

learning, 2-3, 127-128, 424

Leather Goddesses of Phobos , 178-180, 187

LeBlanc, Marc, 243

Lebling, Dave, 180, 181, 184

Legend Entertainment, 172, 189, 192

Legend of Zelda, The , 414, 415, 428, 434-435

Legend of Zelda: Ocarina of Time, The , 130 , 208

Legionnaire , 259

LegoLand, xx

Lemmings , 363, 367

length of game, 242-243, 322

Leonard, Tom, 520

Lerner, Ned, 501, 515, 524

less is more, 132

level components ,

action, 455-456

aesthetics, 459-460

balance, 460

exploration, 456-457

puzzle solving, 457

storytelling, 458

level data, loading, 452

level design, 164-167, 285, 371-373, 449-474, 480-481

incorporating artificial intelligence in, 164-167

incorporating scripted behaviors in, 169

one designer, one level approach, 473

process, 467-473

rules of, 463-467

team approach, 473-474

level designers, 165, 371, 393, 398, 403-404, 449-450, 453, 455-456, 459, 467, 473-474

level development, collaboration, in, 474

level editors, 392-407, 410

auto-transitioning, 404-405

debugging, 396

flight mode, 394, 397

gameplay mode, 397

releasing, 406

test mode, 398

views, 394-395

visual mode, 397-398

level playing field, 162-164

levels, 59, 393, 450-451, 459-460,

auto-generated, 393

balancing, 459, 460, 493

building, 288-290, 450, 454, 469

components of, 454-460

constructed by players, 451

elements of, 463-467

faking effects in, 459

flow of, 453, 456-457, 460-462, 480

loading, 452

offering players choices in, 466

order of, 453-454

reworking, 454-455

scenarios as, 461

separation of, 451-453

unpredictability of, 461

using to establish setting, 458

Levy, Jim, 179-180

licensing, 108, 191, 287, 503

life algorithm, 96

life, simulating, 382-383

life with the dull bits cut out, 125, 386

limitations, 42-45, 55

embracing, 44-45, 52-55, 452

in games, 58, 338, 428-429, 479

of hardware, 50, 299-300, 423, 452

working with, 47

linear

fiction , 175

form, 353

setting, 328, 338

writing, 217-222

linearity , 119, 123, 462

vs. non-linearity, 175

linguistic comprehension , 276

Lisa, The, 412

living worlds , 162

Loch Ness Monster, 421

Logg, Ed, 57, 67, 80, 81, 87-114, 118, 261

logical behavior, 152

lone wolf developer, xxiii, 53, 55, 77-78, 189, 266, 339

Looking Glass Studios, 500, 503, 513-514, 515, 524-525, 525-526

Loom , 227-236, 229 , 230 , 232 , 234 , 235

LoPiccolo, Greg, 517, 526-527

lottery, 86

lottery ticket, 341

LucasArts, 181-182, 227, 228, 229, 233, 234

SCUMM system, 46-47

luck, 147-148

Lunar Lander , 87

Lurking Horror , 187

lurking strategy, 91-92

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