Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

M

Macintosh, 182, 188, 263

Macro-Economic Conquest , 270

macro-economics simulation, 270

MacSoft, 49, 50

Mad Libs, 520

Magic: The Gathering , 238, 304

Mallat, Yannis, 345

Maniac Mansion , 46 , 208, 229, 231, 451

manuals, 127, 186-187, 216-217, 366

Marathon , 49, 126, 213-214, 244, 296-297, 303, 397, 497

engine, 49-50

Marathon 2 , 49, 50, 156 , 157, 214 , 296-297, 298, 496

Marathon Infinity , 397

Mario Bros. , 239

Mario Kart , 240, 243, 248

Mario Kart: Double Dash , 243 , 249

marketing, 104-105, 150, 226, 309, 318, 339, 424-425, 488

marketplace , 513-514

Markle Foundation, 273, 274

mass market, 294

massively multi-player games , 4, 241-242, 248, 249, 253-254

Max Payne , 206 , 207, 208, 219

Maxis, 411, 412, 421-422, 436, 445, 486

Maze Invaders , 97

Maze Wars , 173

McCarthy, Pat, 98

McCloud, Scott, 221, 271, 274, 427, 532

McLuhan, Marshall, 533

meat on the bones, 185-186, 191, 194, 197

Mechner, Jordan, 320-354

MechWarrior 2 , 208

Medal of Honor , 522

media, 217-218, 482

games as, 533-534

mixing, 211

vs. games, 2

Meier, Sid, xvii, 20-39, 118, 134, 269, 408

mentoring, 248

menus , 189-190, 277, 311, 352, 373, 388-389

Meretzky, Steve, 487, 172-201

metagame, 461

Metal Gear Solid , 455

metrics, 255, 441-442, 443-444

Metroid Prime , 17

micro-goals, 12

micro-management, 24

Microprose, 20, 36

Midway, 51

Midway Games West, 95

Millipede , 87, 96 , 96-97, 97

Mills, William, 475

Min, Art, 254

Mind Forever Voyaging, A , 172, 176-177, 197, 198, 199, 203

mini-games, 22-23

Minotaur , 296, 298

mirror world, 247

Missile Command , 58, 393

mission briefings, 301, 315

mission statement, 70

missions, 203-204, 304, 480

mistakes, player, 127-128

MIT Lab for Computer Science, 173

Mixon, Laura, 273, 274

Miyamoto, Shigeru, 1, 457, 529

Mizuguchi, Tetsuya, 449

mock-ups, 317

model railroads, 24

modeling (simulations), 410-411

mods, 406

modular game design, 324-325

Molyneux, Peter, 483

Monkey Island , 219

Monopoly , 213, 238, 243

Moore, Rich, 87

morals, 176-177

Moriarty, Brian, 168, 180, 190, 222, 227, 228-230, 479

motivations, for working in game development, 85, 534

mouse, 62, 131-132, 133-134, 230-231, 303, 329, 388, 412, 429, 507

movement system, 363

Mucha, Alphonse, 334

MUDs, 3, 4, 241, 248, 256

M.U.L.E. , 239-240, 269

multi-player, 38, 98-99, 101, 102, 157, 171, 237-256

multi-player games, 3, 4-5, 210, 244-245, 303-304, 437-438, 461

adding support for, 251-252

converting single-player game to, 239

design considerations, 242-251

designing, 252-253

development issues, 251-255

drop outs in, 244

goals in, 304

headset support in, 250

motivations for playing, 238-239

networked, 241-242

online games, 238, 241-242

potential of, 244-245

single-screen, 239-241

single-system, 239-241

team vs. team, 246

types of, 239-242

voice support in, 250

multi-player gaming,

future of, 256

strengths and weaknesses of, 242

multiple

endings, 121-122

lives, 60, 145

paths, 466

solutions, 116-117, 120, 121-122

Multi User Dungeons, see MUDs

music, 336-337, 526-527

as part of gameplay, 232

My Mind is Numb, My Throat is Dry, 289

Myst , 141-142, 143, 203 , 229, 424, 479

Myth: The Fallen Lords , 296-305, 298 , 300 , 302 , 305 , 458

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