Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

N

name above the title, 36

National Center for Atmospheric Research, 416

natural language, 183-184, 230

Naughty Dog, 220

navigation, 234, 288, 466, 469-470 see also pathfinding

consistency of, 477-478

NBA Street , 531

Need for Speed: Underground , 455

negative feedback, 62-63, 243

negotiation between players, 245

Net Hack , 503

networked games , 289, 296

balancing, 289

multi-player, 241-242

Neurath, Paul, 501, 502, 503-504, 506-507, 515, 517, 524

Neverwinter Nights , 245

New York Times Review of Books , 172

New York Times, The , 194

New Zork Times, The , 194

newbies, protecting, 246-248

Next Generation magazine, 38

Next Tetris, The , 143 , 144 , 147 , 149 , 158 , 498

Nintendo, 100-101

Nintendo 64, 103-104

Nintendo Entertainment System (NES), 100-101

Nintendo GameBoy, 145

No One Lives Forever , 219

non-default responses, 199

non-electronic games, 238

non-gamers, as playtesters , 487

non-interactivity, 209-211

non-linear, 314, 328

environments, 521-522

gameplay, 337-338

medium, 509

storytelling, 353

non- linearity , 119-124, 162, 223-224, 337-338, 460, 462, 465

implementing, 121-123

purpose of, 123-124

vs. linearity, 175

non-player characters , 161, 170, 205, 478

artificial intelligence for, 367

behaviors of, 213, 214

conversations with, 9-10, 46, 183, 213, 268, 301-302, 313

non-transitivity, 268

Notes on the Synthesis of Form , 426

novice game players, 9, 14, 83, 130, 197, 246-248

NPCs, see non-player characters

nuance, implementing, 277

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