Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

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Oddworld series, 219

Oddworld: Abe s Oddysee , 137-138, 138

Odyssey: The Legend of Nemesis , 48-49, 49 , 76 , 76-77, 121 , 131, 223, 284-285, 284 , 395, 404

focus statement, 76-77

on a rail, 124

one person, one game, 67-68

one-handed play, 131-132

online community, 248, 251, 413

online forums, 251

online games , 38, 237-238, 239, 245, 249, 437-444

maintaining, 254

multi-player, 238, 241-242

on-screen help, 130

open beta, 253-254

open-ended game design, 242, 428

open-ended gameplay, 431-433

opposition , 147

options, for player, 276-277

order of story components , 224

Orient Express, 326-327

Origin, 264, 501-502, 504, 511

original designs, 109, 110, 321, 390

original games, 191, 282-283

Othello , 93

outcome,

player s effect on, 223-224

predetermined, 384

outdoor vs. indoor environments, 44, 50

out-of-game storytelling, 206, 207-212

output, 131, 136-140

Overkill Document, 376-377

over-the-shoulder view, 344

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