Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

S

Sakaguchi, Hironobu, 31

sales, 318

San Francisco Rush , xx, 87, 104 , 202, 384, 463

San Francisco Rush 2049 , 113

San Francisco Rush: The Rock-Alcatraz Edition , 464

sandbox style games , 462

Santa Fe Research Institute, 417

satire , 482

save-game feature, 210, 335-336

save-games, 15-16

Saving Private Ryan , 271

scale of game, 29

scenarios, levels as, 461

scents, 187

schedules, 55, 108, 168, 318, 490

Schenectady, 40

Schindler s List , 271

schlack, 459

Schmidt, Dan, 502, 526

Science Fiction Authors of America, 172

scoring, 60, 96

Scrabble , 238

scratch ˜n sniff, 187

screenwriting , 324, 352-353

script, 313-315, 401

Script Creation Utility for Maniac Mansion, see SCUMM Story System

scripted

behavior, 168-171, 213

events, 46, 402

scripted games vs. systems-based games, 522-524

scripting, 520-521

language, 400-403, 433-434

system, 401

scriptwriter, 222

scrolling, 260, 261, 409

SCUMM Story System, 46-47, 229

Seastalker , 177

Secret of Monkey Island, The , 229-230, 234

self-censoring, 72

self-delusion, 341-342

self-publishing, 515

Sente, 102

sequels, 37, 80, 82, 108, 180, 220, 269, 312, 346, 362, 369, 421, 444, 476-477

serious themes, 126

serious works, 177-178

setting, 22, 34, 61, 162, 199, 213, 310, 326, 458 see also game-world

balancing, 401-402

believable, 125-126, 477-479

lack of, 145

realistic, 125-126

real-world, 476-477

starting with, 45-47, 51-52

settings, configurable, 393

Settlers of Catan, The , 238, 245

Seven Samurai, The , 322

Shakespeare, William, 188, 278

shareware, 178

Shattertown Sky , 273

Shaw, Carol, 93

Shelley, Bruce, 24

Sheppard, Dave, 92

Shogun , 181

shooters, see first-person shooters

shooting games, 103

show, don t tell, 159, 215-216

side view, 344

Sierra, 181-182

Silent Hill , 51

silent movies, 348

Silicon Valley, 272

Sim games, 137, 416, 445

SimAnt , 418 , 418-420, 420

disasters in, 420

mystery button, 419-420

SimCity , xx, 11, 21, 25, 33, 226 , 270, 363, 369, 373, 384, 390, 393, 408, 410 , 410-416, 412 , 414 , 420-421, 421-422, 428, 446, 451

disasters in, 415-416

SimCity 2000 , 372 , 420 , 420-421

SimCity 3000 , 11 , 422-423, 423 , 430, 436-437

SimCopter , 421-422, 422 , 445

SimEarth , 270-271, 385, 416 , 416-418, 417 , 446

SimGolf , 20, 30

Simon, Mark, 105

simplicity in game design, 149-150

Sims Online, The , 255 , 437 , 439 , 441 , 437-444, 444

Sims, The , xvii, 30, 125, 131, 139-140, 153 , 154, 277-278, 279, 282, 382-391, 383 , 385 , 388 , 389 , 408, 420-421, 424-436, 425 , 427 , 430 , 431 , 434 , 444, 445, 446, 448 , 486 , 497

conversations in, 431

guinea pig object, 434

social aspects of, 383, 426-427, 433

simulations, 83, 117, 277-278, 382-383, 384-385, 390-391, 410, 414, 416, 478, 509

ability to experiment with, 386

limitations of, 428-429, 479

modeling, 410-411

simulators, 11, 102

simultaneous systems, 24-25, 25-26, 521

single-button interface, 230

single-player games, 2, 3, 38, 210, 237, 238-239, 251

adding multi-player support, 251-252

converted to multi-player, 239

vs. multi-player games, 246

single-screen play, 59, 144, 239-241

single-system multi-player gaming, 239-241

Sinistar , 61

Sir Tech, 501

sixth sense, 116

skeletal plot, 275

sliding number puzzles, 142

Smash TV , 239, 240

Smoking Car Productions, 341

Snow White and the Seven Dwarfs , 322, 334

Snyder, Doug, 88

So Long and Thanks for All the Fish , 175

social aspect of games, 157, 238, 433

social experience, 3-4, 5, 239, 250-251, 256

social interaction, 4, 240, 242, 248-251, 383, 437-438

socially unacceptable behavior, 7

SOCOM , 240

software toy, 11, 384, 412-413

solitaire, 238

solitaire games, 147, 171

solitary experiences, 5, 237

solo game development, xxiii, 108, 307, 339-340, 409

solutions,

alternate, 10

multiple, 116-117, 120, 121-122

reasonable, 10, 13

to puzzles, 143

Sorcerer , 180, 185, 199

Soul Calibur , 8-9

sound, 417-418 see also audio

sound designer, 473

source code, 377

releasing, 261

Space Bar, The , 173, 194, 194-195, 195

Space Invaders , xx, 58, 62, 173, 393, 450

Space Lords , 102-103

Space Marine, 219

Space Rogue , 501, 502

Space War , 93, 108

spatial exploration, 6

Spector, Warren, 501-502, 503-504, 505, 506-507, 511, 525, 528

Spectrum Holobyte, 145

Spellcasting 101: Sorcerers Get All the Girls , 189

Spellcasting 201: The Sorcerer s Appliance , 190

Spellcasting series interface, 189-191

Spiegelman, Art, 271

Splinter Cell , 527

split-screen gaming, 240-242, 248-249

sports games, 239, 393, 451, 470

Sprint , 89

Spyro the Dragon , 130, 452

S.S.I., 260

SSX , 462

stage directions, 313

stage plays, 217

standard documentation, 319,

standard format for design document, 356, 373-374

standard interfaces, 28-29, 134-135

Stanford, 93

Star Raiders , 261

Star Trek , 222

Star Wars , 174, 271

Star Wars Galaxies , 242

StarCraft , xx-xxi, 133 , 133-134, 155, 169, 369-370, 395, 450, 451, 454, 462

Campaign Editor, 395-396, 402-403, 403 , 404

StarCross , 173, 187

state-based, 512

Stationfall , 180, 198

statistics, 363, 370-371, 507

Statue of Liberty, 526

Status Line, The , 194

Stealey, Bill, 36

stealth games, 517, 519

Steel Talons , 101-102, 112

Stewart, James, 329

Stigmata , 336

STOMP editor, 402

story, 25, 37, 41, 48, 112, 202-203, 221-225, 233-234, 236, 301-302, 310, 311-312, 326-327, 332, 349, 361, 383-384, 453, 458, 459, 507-508

adapting to audience, 205

and technology, 45-46

branching, 223-224

communicating to player, 45

discovering, 219-220, 434

dynamically changing, 205-206

exploring, 510

flow, 22

furthering through artificial intelligence, 159-162

gameplay considerations, 42-43, 45-46, 224-225

goals, 458

lack of, 61, 145

limitations on, 44-45

missing, 215

order of components , 224

player s role in, 223-224, 434

starting with, 45-47, 48-49

story bible, 311-313

storyboards, 317, 519

branching, 317

storytelling, 7, 37, 119-120, 121-122, 159-162, 202-226, 236, 279, 301-302, 311, 434-435, 458, 481-482, 509-510

and game designers, 202

collaborative, 383-384

devices, 206-217, 301-302

dynamic, 160-161

experience, 274

exploration of plot, 121-122

goal of, 204-205, 223

in-game, 206, 212-216

interactive, 203-206, 226

out-of-game, 206, 207-212, 216-217

parent to child, 205

through game mechanics, 233-235

strategies, 95

strategy games, 21, 462

campaigns in, 451

designing artificial intelligence for, 367-368

Street Fighter II , 103

strong design vision, 67-68

Strunk, William, 306

Stubben, Dave, 90

sub-focuses , 82-85

sub-games, 22-23, 24-25

sub-goals, 11-12, 463-464

subscription fee, 254

success of player, 465

Suffering , The , xvii, 51-52, 52 , 121-122, 123 , 125-126, 126 , 135 , 161 , 161-162, 166-168, 169 , 211 , 211-212, 215, 216 , 217, 221, 223 , 225, 289-290, 402, 453, 454 , 457, 458, 493, 494 , 495

and scripted behavior, 169-171

control system in, 135-136

introducing mechanics in, 130-131

morality system, 121-122

Summers, Larry, 261

Super Breakout , 87, 88, 89

Super Mario 64 , 13 , 206, 218, 344, 359 , 451, 455, 460, 462, 465, 514

Super Mario Bros. , 333, 456 , 456-457

Super Mario Sunshine , 218, 219

Superhero League of Hoboken , 191-192

Surreal Software, 51-52, 246, 401-402

surrogate, see character and player character

Suspended , 197

suspension of disbelief, 12-13, 130, 208, 256, 334, 385-386, 477

SweeTARTS, 186

symmetry in game design, 149-150

Synapse Software, 182

synergies, 194, 458

Syphon Filter , 240

system dynamics, 410-411

System Shock , 137, 500, 503, 506 , 506-513, 508 , 509 , 511 , 513 , 515, 519-520, 525-526

systems, 478, 493-494, 518

balancing, 520

complex, 446

controlling in sim games, 416

simultaneous, 507, 521

systems-based design, 24-25, 116-117, 475-476, 480, 481, 521-523

systems-based games vs. scripted games, 522-524

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