Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

V

Valve Software, 44, 452

Van Elderen, Dan, 88, 95

vector hardware, 91, 93

Vezza, Al, 179

Vice City , see Grand Theft Auto: Vice City

video game industry, 108

crash, 188, 262-263

video games vs. computer games , 188, 263, 271

Video Pinball , 90-91

Vietnam, 266

view,

camera, 476

first-person, 328

in level editor, 394-395

isometric, 423

of game-world, 137, 299, 365, 476

over-the-shoulder, 344

side, 344

third-person , 328, 527-528

top-down, 399, 476

visually authentic , 397

wire-frame, 396

violence, 432, 445

virtual worlds , 4, 241-242

Visicalc, 186

Visicorp, 186

vision for game design, 380-381, 479-499

communicating, 373, 519

visual information, 139-140

visual output, 137

voice support in multi-player games, 250

voice-over, 507-508, 510

Voltarr , 74

Vulcan editor, 397-398

Vulcan mind meld, 506

Категории