Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)

W

wackiness, in games , 421

Wafer-Thin Documents, 374-375

Waiting for Dark , 327, 352

War and Peace , 376

War of the Monsters , 240

WarCraft , 28, 139, 297, 300-301, 460-461, 461 , 465

WarCraft II , 368

WarCraft III , 309

World Editor, 404

wargames , 28, 258, 266, 458

artificial intelligence in, 159-160

Warhammer , 508

Warner Bros., 97-98

Wasteland , 216

Watcom, 512

Wayne Gretzky 3D Hockey , 103-104

Welltris , 146

Wheatley, Dennis, 186

whiners, 485

Who Killed Marshall Robner? , 186

Wike, Doug, 507

Wiki system, 319, 358, 379

Wile E. Coyote, 97-98

Wilmunder, Aric, 229

Wilson, Edward, 419

win/lose conditions, 384, 411

Wing Commander , 263-264

Winter Carnival Whirlwind , 72-74

focus, 74

sub-focuses of, 83-85

wire-frame view, 396

Wishbringer , 177, 228

Wizard , 260

Wizardry I , 505

Wolfenstein 3D , 298, 510-511, 513-514

Wood, Dennis, 100-101

world creation tools, 392-407

Worldcraft, 395

WorldWinner.com, 173, 195

Worrall, James, 475

Wright, Frank Lloyd, 390

Wright, Will, 11, 270, 277-278, 382, 384, 386, 388, 390, 408-448, 486, 497

Wrigley Field, 451

writing, 306, 353

for games, 196, 201, 221-225

style, 312, 357-359

WYSIWYG, 394

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