Software Engineering and Computer Games

A

Given a cController *pcontroller object, how would you find out if the Left Arrow key is being pressed?

B

What software pattern is embodied by the critter's use of a cListener object?

C

How does the cListener::listen method get called?

D

How does a critter respond to keys when it uses the Arrow listener? The scooter ?

E

What does the cListenerCursor do to a critter that uses it?

F

What are the three kinds of viewer listeners the Pop Framework uses?

G

What is the difference between a critter's attitude matrix and its motion matrix?

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