Software Engineering and Computer Games

A

Why is an object-oriented approach useful for simulation?

B

What are some of the different game modes that the Pop program runs in?

C

What is the difference between a *.h file and a *.cpp file?

D

What do the *.res file and the *.sln or *.dsw file do?

E

Draw the component diagram of the Windows build process.

F

Draw a class diagram for the Pop Framework.

G

What is the relationship between cGame , cCritter , and cSprite ?

H

What is the difference between composition and inheritance?

I

How many files do you need to edit to write a game with the Pop Framework? How do you get started?

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