| A | Name three important members of the cGame class. |
| B | What is the sequence of actions performed by the cGame::step(dt) method? |
| C | Which of the game's fields are normally set in the cGame constructor? |
| D | What is the seedCritters method used for, and when is it called? |
| E | What are two things that are typically checked for in adjustGameParameters ? |
| F | What aspects of the game are set in initializeView and in InitializeViewpoint ? Why are these methods separate? |
| G | What is the viewpoint critter? |
| H | How can you control the status bar message of a game? |
| I | What class does cBiota inherit from? |
| J | Why does the Pop Framework use the cServiceRequest class? What software pattern is this an example of? |