Designing for Interaction: Creating Smart Applications and Clever Devices

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y] [Z]

Pangaro, Paul

paper prototypes

patterns

people, service

perceived affordances

Perplex City

personal ambient devices

personal digital assistants (PDAs)

personalization

personas

perspective 2nd

phenomena

photo/video journals

physical prototypes

physical space

physical-only controls

pitch

playing with products/services

pleasurable products/services

Poka-Yoke Principle

power distance

Preferences window (MS Word)

presence-activated systems

presentation soft ware

primary colors

primary personas

privacy issues 2nd 3rd

problems

process maps

processes, service

products vs. services

project definition

     business goals

     constraints

     design briefs

     information gathering

     stakeholder interviews

prototypes 2nd

     digital 2nd

     paper

     physical

     service

     testing

prototyping soft ware

Psychology of Everyday Things, The (Norman)

public ambient devices 2nd

punch cards

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