Designing for Interaction: Creating Smart Applications and Clever Devices

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y] [Z]

IBM and the Holocaust (Black)

icons 2nd

illustration soft ware

immediate response

indirect manipulation

individualism

industrial design (ID) 2nd

Industrial Designers Society of America(IDSA)

information architecture (IA) 2nd

information gathering

informed consent

instant messaging 2nd

intelligent agents

intensity

interaction design

     activity-centered 2nd

     adaptive features in 2nd

     ambient devices and

     approaches used in 2nd

     brainstorming process

     characteristics of good

     customization features in

     definition and description of

     documentation process

     elements of

     employment in

     ethics in

     examples of good vs. poor

     future of

     genius design as 2nd

     hackability and

     historical overview of

     interface design and

     laws and principles of

     multitasking features in

     overlapping disciplines of

     personalization features in

     reasons for practicing

     research process

     services and

     systems design as 2nd

     testing process

     user-centered 2nd 3rd

interface design

     case study

     color

     controls

     elements

     explained

     faceless

     grid systems

     icons

     layout

     materials 2nd

     size and shape

     sound

     standards

     typography

     visual flow

     widgets

Internet [See also World Wide Web, future of.]

     future of

     gathering information via

     growth in access to

     interaction design and

Internet of things

interruption

interviews

     research

     stakeholder

iPods

Ive, Jonathan

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