Designing for Interaction: Creating Smart Applications and Clever Devices

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y] [Z]

laptop computers

latches

Laurel, Brenda

laws of interaction design

     digital object manipulation

     feedback and feedforward

     Fitts' Law

     Hick's Law

     Magical Number Seven rule

     Moore's Law

     Poka-Yoke Principle

     Saffer's Law

     Tesler's Law 2nd

layers

layout

     grid systems

     visual flow

leading, typographic

Lego Mindstorms

life goals

line length

linear flows

list boxes

LiveJournal tool

long-term orientation

ludic

Категории