Game Development Business and Legal Guide (Premier Press Game Development)

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Global Licensing

Developers and other licensors are often buffered against many issues surrounding global licensing by their publishers, who handle international distribution, or third parties such as international merchandise agents or distributors . This section will give you some insight into what often seems like the "black box" of international contributions to revenue.

How Your IP Crosses Boundaries

Property is usually subject to different rules in different jurisdictions. For the simplest example of this, consider what would happen if you tried to take the hashish that you purchased legally in Amsterdam into France. Similarly (or not so similarly, really ), intellectual property is affected by the rules of the jurisdiction it enters. A trademark registered in the United States may receive no protection in another country (see Chapter 5, "Protecting Intellectual Property," for a look at international intellectual property law). Even if your IP is nominally protected by the law of another jurisdiction, whether that jurisdiction enforces that law is a separate matter altogether.

Your intellectual property enters other jurisdictions, usually in the form of games , merchandise, and entertainment, in one of three main ways:

Parties Involved

Taking the example of a U.S. licensor, the licensor has the option of licensing rights country-by-country (usually too time-consuming and expensive), region-by-region (still time-consuming and expensive the first time, less so once the relationships are established), or globally.

Contracting with International Parties

It is crucial to have counsel experienced in the subject matter and the jurisdiction(s) of the contract. This may mean hiring counsel local to the jurisdiction. Some concerns of the international contract:

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