Developing Online Games: An Insiders Guide (Nrg-Programming)

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

A-Maze-ing (ital)  

AC

       chat tools  

AC (ital)

       chat tools  

account management

       tools  

ACG (auto content generator) system   2nd  

Achiever (player type)  

Achievers (player type)   2nd   3rd  

       in social MUDs  

       interests  

       versus Achievers   2nd  

       versus Explorers   2nd  

       versus Killers   2nd  

       versus Socializers   2nd  

add-on revenue profits  

advertising

       revenue   2nd  

AIM (AOL Instant Messenger)   2nd  

air combat simulations

       player psychology (Baron)   2nd   3rd  

Air Warrior  

Air Warrior (ital)   2nd   3rd  

Airflight (ital)  

Allen, Dave  

Alpha testing   2nd   3rd  

Amor, Martin  

analyzing markets  

Anarchy Online

       (AO)  

       post-mordem (Gaute Godager)   2nd  

               auto content generator (ACG) system, development of   2nd  

               Beta testing   2nd  

               categorization system, development of   2nd  

               character skill sets   2nd  

               client, development of   2nd   3rd   4th  

               customer service  

               environment, development of   2nd  

               game conception   2nd  

               game control, development of   2nd  

               game engine, development of   2nd   3rd   4th  

               game pace   2nd  

               history of AO   2nd   3rd   4th  

               interpolation system, development of   2nd  

               item system, development of   2nd  

               launching  

               mistakes at launch   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

                post-launch   2nd   3rd   4th  

               project management   2nd  

               story   2nd  

               system requirements   2nd  

               technology, development of   2nd  

               things done well at launch  

anaylzing markets  

Anderson, Jeff  

Anderson, Jeffrey

       biography   2nd  

Andreasen, Erwin  

AO

       (Anarchy Online)  

       post-mordem (Gaute Godager)   2nd  

               auto content generator (ACG) system, development of   2nd  

               Beta testing   2nd  

               categorization system, development of   2nd  

               character skill sets   2nd  

               client, development of   2nd   3rd   4th  

               customer service  

               environment, development of   2nd  

               game conception   2nd  

               game control, development of   2nd  

               game engine, development of   2nd   3rd   4th  

               game pace   2nd  

               history of AO   2nd   3rd   4th  

               interpolation system, development of   2nd  

               item system, development of   2nd  

               launching  

               mistakes at launch   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               post-launch   2nd   3rd   4th  

               project management   2nd  

               story   2nd  

               system requirements   2nd  

               technology, development of   2nd  

               things done well at launch  

AO (ital)  

AOL distribution model  

AOL Instant Messenger (AIM)   2nd  

API (applications programming interface)  

applications programming interface (API)  

auctioning characters and in-game items   2nd  

audience, effect of on online gamers (Baron)   2nd   3rd  

       fantasy role-playing adventure games   2nd  

        glory   2nd  

       humiliation and shame   2nd  

       multiplayer air combat simulations   2nd   3rd  

auto content generator (ACG) system   2nd  

avatars  

Axelson, Brian  

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