Developing Online Games: An Insiders Guide (Nrg-Programming)

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scheduling

       gamemasters   2nd  

Schneier, Bruce  

Schoback, Kathy

       biography   2nd  

Schubert, Damion  

       biography   2nd  

       history of Meridian 59   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th  

       logging   2nd   3rd  

       player burnout, fighting   2nd  

               character progressions, designing   2nd   3rd  

               content, adding   2nd  

               encouraging players to play less   2nd   3rd   4th  

               player fatigue  

               Ultima Online •s power hour   2nd   3rd  

script editors  

scripting

       languages  

       tools   2nd  

security   2nd  

       internal investigations   2nd  

       security strike teams   2nd  

       tools  

servers

       co-locating   2nd   3rd  

       determining required number at launch   2nd  

       live test servers   2nd   3rd  

       placing   2nd   3rd  

Shadowbane (ital)   2nd  

shame in online games (Baron)   2nd  

ShowEQ  

Sierra Network, The (TSN)  

Sims Online, The (ital)

       barking   2nd  

Sims!, The (ital)  

Smith, Jack D.

       biography   2nd   3rd  

social MUDs  

       Achievers in  

       Killers in  

social ostracism (Talin)  

socialization tools   2nd   3rd   4th   5th   6th   7th   8th   9th  

       guild/team organization commands   2nd   3rd   4th  

Socializer (player type)  

Socializers (player type)   2nd   3rd  

       interests  

       versus Achievers   2nd  

       versus Explorers   2nd  

       versus Killers   2nd  

       versus Socializers   2nd  

software

       player  

sound editors  

space versus content   2nd  

spawn points  

Spellbinder (ital)  

squelching players  

staff

       budgeting considerations   2nd   3rd  

       development teams  

staffing

       at launch  

       overstaffing  

       training  

       using temps   2nd   3rd  

staged launches   2nd  

Star Wars\

       Galaxies (ital)  

storytelling  

Strand, Tommy  

strategies

       success   2nd  

subjective states (Talin)  

subscribers

       acquiring and retaining   2nd  

               being responsive to subscribers • changing needs   2nd  

               helping new players   2nd  

               player communication   2nd  

               support   2nd  

               teams   2nd  

subscription fees   2nd   3rd  

       uses for  

success strategies   2nd  

support   2nd  

       billing/account   2nd   3rd   4th   5th   6th   7th  

       email, answering   2nd   3rd   4th  

       harrassment  

       in-game.   [See gamemasters]

       out-of-game   2nd  

       player relations   2nd  

       technical   2nd   3rd   4th   5th   6th  

       telephone   2nd  

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