Developing Online Games: An Insiders Guide (Nrg-Programming)

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T rnquist, Ragnar   2nd  

Talin

       deviant behavior, managing   2nd  

               assimilation  

               breaches of conduct, detecting   2nd   3rd   4th  

               codes of conduct, establishing   2nd   3rd  

               corrective action  

               deterrence  

               disincentivization  

               encouraging desirable behavior   2nd  

               game balance, disruption of   2nd   3rd  

               making undesirable behavior impossible  

               reasons for deviant behavior   2nd   3rd  

               social fabric, disruption of   2nd   3rd   4th   5th  

               social ostracism  

                subjective states  

               technical infrastructure, attacks against   2nd  

               tracking trust relationships  

               types of deviant behavior   2nd  

               vigilantism  

Talk-O-Matic (ital)  

targeting players   2nd  

       acquisition and retention   2nd   3rd   4th   5th   6th  

       Bartle player types   2nd   3rd   4th   5th   6th   7th  

        “new player experience “   2nd   3rd   4th   5th   6th  

       reasons for losing players   2nd   3rd   4th  

        socialization features   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       Themis Group player satisfaction matrix   2nd   3rd   4th   5th  

teams   2nd  

       chat commands  

       design  

       design document review (DDR)  

       guild/team organization commands   2nd   3rd   4th  

       housing  

       inventory storage  

       live development.   [See live development teams]

       quests  

technical considerations in game development   2nd  

       bandwidth  

       data structures  

       databases  

       DirectX API (Microsoft)   2nd  

       graphic accelerators   2nd  

       hardware  

       languages  

        on-the-fly additions   2nd  

       perspective, choosing  

       player hardware and software  

       tools   2nd  

technical design documents

       final   2nd  

       preliminary   2nd  

               contents   2nd   3rd  

technical infrastructure, attacks against   2nd  

technical stability during launch   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

technical support   2nd   3rd   4th   5th   6th  

telephone support   2nd  

       billing/account support  

       technical support  

temps

       using at launch   2nd   3rd  

testing   2nd   3rd   4th   5th   6th   7th  

       Alpha   2nd   3rd  

       Beta   2nd  

       cheating, controlling   2nd  

       closed-Beta   2nd   3rd  

       critical bugs   2nd  

        enduring the testing process   2nd   3rd  

       exploits   2nd  

       internal  

       live test servers   2nd   3rd  

       necessary testing durations   2nd  

        open -Beta   2nd  

       testers, recruiting   2nd   3rd  

       testers, rewarding   2nd  

testing online games  

Themis Group player satisfaction matrix   2nd   3rd   4th   5th  

Thomas, Sanya  

time slips during development   2nd  

timelines

       controlling project timelines to reduce development delays   2nd  

       disputes over timeline control  

TinyMUD (ital)  

Tollefsen, Didrik  

tools

       account management  

       banning players  

       chat   2nd   3rd   4th   5th  

               barking   2nd  

               for guilds /teams  

               voice chat  

       customer support (CS)  

       developing new  

       editors   2nd  

       monitoring chat logs  

       scripting   2nd  

       security  

       socialization   2nd   3rd   4th   5th   6th   7th   8th   9th  

               guild/team organization commands   2nd   3rd   4th  

       squelch or mute  

       stopping harrassment  

       tracking player activities  

       world-building   2nd   3rd   4th   5th  

tracking player activities  

Tradewars (TW) (ital)  

training staff  

transition ceremonies  

       company ceremonies   2nd  

       public ceremonies   2nd  

transitioning

       to live teams   2nd  

treatments  

       contents   2nd   3rd   4th  

       submission process  

tribesmen (player type)   2nd  

troubleshooting

       avoiding common problems   2nd   3rd   4th   5th   6th  

turn -based conquest games

       Mulligan, Jessica  

twitch games  

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