3ds Max 9 Bible

Meshes are probably the most common 3D modeling types. You can create them by converting objects to Editable Meshes or Editable Poly objects or by collapsing the Stack. Editable Poly objects in Max have a host of features for editing meshes, as you learned in this chapter. More specifically, this chapter covered the following topics:

In the next chapter, you learn more about features that enable deforming meshes, including the Paint Deformation tool and various modifiers that may be applied to mesh objects.

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