3ds Max 9 Bible
Patches don't have the overhead of NURBS objects and are better optimized than mesh objects. Editable Patch objects include a huge list of tools that you can use to edit and modify them. In addition to Patches, NURBS are an ideal method for modeling if you require free-flowing models. This chapter covered the following topics:
-
Creating Quad and Tri Patch grids
-
Discovering the features of an Editable Patch object
-
Working with the Editable Patch subobjects
-
Working with patch-specific modifiers such as the surface tools
-
Creating CV and point curves
-
Discovering how to convert primitives to NURBS objects
-
Creating NURBS surfaces from curves
-
Learning to edit NURBS curves and surfaces
-
Using NURBS subobject tools
-
Lofting surfaces from point and CV curves
-
Creating NURBS surfaces by lathing and sweeping
The next chapter focuses on working with a miscellaneous group of mutant objects called compound objects. These objects are unique and used for special purposes.
Категории