3ds Max 9 Bible
Compound objects provide several additional modeling types to our bulging modeling toolkit. From morph objects to complex deformed lofts, you can use these special-purpose types to model many different objects. This chapter covered these topics:
-
The various compound object types
-
Morphing objects with the same number of vertices
-
Creating a Conform object with differing numbers of vertices
-
Using splines and mesh objects to create a ShapeMerge object
-
Creating a Terrain object using splines
-
The Mesher object
-
Using the BlobMesh object to simulate water
-
Creating a Scatter object
-
Creating a Connect object to join two objects
-
Creating a Loft object
-
How to control Loft parameters
-
Using Loft deformations
-
Modifying Loft subobjects
-
Comparing the strengths of loft objects versus surface tools
-
Modeling with the ProBoolean and ProCutter objects
Hair and fur are tricky to model, but Max includes a separate interface that makes applying hair and fur to a model easy. The interface also includes options for styling hair: It's like a regular virtual beauty salon, which you get to tour in the next chapter.
Категории