3ds Max 9 Bible
We've covered lots of ground in this chapter because there are lots of different maps. Learning to use these maps will make a big difference in the realism of your materials.
In this chapter, you've learned about the following:
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The basics of mapping coordinates
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Using mapping modifiers
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Applying labels with the UVW Map modifier
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Controlling mapping coordinates with the Unwrap UVW modifier
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Using the Pelt mapping method
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Rendering a UV template
In the next chapter, you learn how to use the Render to Texture interface to bake textures into an object. Creating normal maps is also covered.
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