3ds Max 9 Bible
If you're working with games, then you'll want to use these features to help keep your models small and fleet. This chapter covers the following topics:
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Discovering what channels the models have
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Learning how to bake textures
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Creating normal maps using the Projection modifier
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Using Vertex Colors to paint models
The next part covers the details of working with cameras and lights, which have many similarities. We'll start by covering cameras.
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