3ds Max 9 Bible
Cameras can offer a unique look at your scene. You can position and move them anywhere. In this chapter, you discovered how cameras work and how to control and aim them at objects. With Multi-Pass camera effects, you can add Depth of Field and Motion Blur effects.
In this chapter, you've accomplished the following:
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Learned the basics of cameras
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Created a camera object and view
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Discovered how to control a camera
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Aimed a camera at objects
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Changed camera parameters
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Learned to correct camera perspective with the Camera Correction modifier
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Used a multi-pass camera to create a Depth of Field effect
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Used a multi-pass camera to create a Motion Blur effect
Although the director typically says, "Lights, camera, action," we've switched the order to be cameras and then lights (action comes with animation later in the book). We just finished cameras, so next we move on to lights.
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