3ds Max 9 Bible
I hope you have found this chapter enlightening. (Sorry about the bad pun, but I need to work them in where I can.) Max has many different lights, each with plenty of controls. Learning to master these controls can take you a long way toward increasing the realism of the scene. In this chapter, you've accomplished the following:
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Learned the basics of lighting
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Discovered Max's standard and photometric light types
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Created and positioned light objects
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Learned to change the viewport view to a light
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Used the Sunlight and Daylight systems
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Used the Volume Light atmospheric effect
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Added projection maps to lights
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Used raytraced shadows to create a stained-glass window
In the next chapter, we cover advanced lighting, specifically light tracing and radiosity. Advanced lighting can take your lighting solutions from mediocre to outstanding.
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