3ds Max 9 Bible

This chapter covered the basics of animating objects in Max, including working with time and keys. You also learned about the two key creation modes and editing keys. Several animation helps are available, such as trajectories and ghosting. This chapter also discussed how to animate materials and how to create preview animations. In this chapter, you learned how to do the following:

The next chapter shows how animation layers can be used to help organize animation sequences.

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