3ds Max 9 Bible
The Motion Mixer interface is used to combine multiple separate animation clips into a single smooth, new animation. Biped clips and animation clips for standard non-biped objects can be added and mixed in the Motion Mixer. The File
Specifically, this chapter covered the following topics:
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Saving animation assets into formats that can be loaded into the Motion Mixer
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Using the Motion Mixer to edit tracks, add transitions, and adjust weight values
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Loading saved XML animation files
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Remapping animation tracks between objects
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Retargeting to adjust for a change in scale
With all these different modeling types, you've probably started to create lots of different objects, but get ready to really start creating lots with particle systems.
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