3ds Max 9 Bible
This chapter presented particle systems and showed how you can use them. The chapter also took a close look at each system, including Spray, Snow, Super Spray, Blizzard, PArray, PCloud, and Particle Flow. This chapter covered these topics:
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Learning about the various particle systems
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Creating a particle system for producing rain and snow
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Using the Super Spray particle system
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Working with MetaParticles
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Specifying an object to use as a particle and an object to use as an emitter
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Using the PArray and PCloud particle systems
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Using the Particle Age and Particle MBlur maps on particles
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Controlling and programming the flow of particles with the Particle Flow window
The next chapter explains working with Space Warps to add forces to a scene. These forces can be used to control the motion of objects in the scene.
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