3ds Max 9 Bible

Using dynamic simulations you can control and compute the motions of hair, fur, and cloth. These motions take into account the various forces and collision objects included in the scene.

Specifically, this chapter covered the following topics:

Part VII, "Characters," is up next. It includes coverage of creating, rigging, and skinning characters in preparation for the animation process. The first chapter jumps into working with bones.

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