3ds Max 9 Bible

The benefits of a bones system become more apparent in the next chapter when we cover inverse kinematics. In this chapter, you learned how to create and work with bones systems and the Bone Tools. This chapter covered the following topics:

If you're feeling pretty good about the skeleton you've created, the next part of rigging is applying the IK Solver that is used to tell the bones how to move relative to one another. This also gives you the chance to constrain the bone's movement. The second part of rigging characters is covered in the next chapter along with Inverse Kinematics.

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