3ds Max 9 Bible
Characters are becoming more and more important in the Max world and can be saved as separate files just like Max scene files. Combining a detailed skin mesh with a skeletal biped lets you take advantage of Character Studio's unique animation features. This chapter covered the following topics:
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Designing your character before building
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Working with the Skin modifier
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Reusing animations with Skin Wrap
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Bulging muscles with Skin Morph
Now that you've learned the hard way to rig and skin a character, we'll take a look at Biped and discover just how easy the process can be.
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