3ds Max 9 Bible
This chapter gave you a brief introduction to MAXScript, 3ds Max's powerful, built-in scripting language. Besides describing the different types of scripts you can create, the chapter covered the following topics:
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The basics of MAXScript
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Using the MAXScript tools such as the MAXScript Editor and Listener windows
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Using the Macro Recorder to create scripts
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Using the MAXScript Debugger
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The different script types
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The basics of writing your own scripts
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The Visual MAXScript Editor interface
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The features of each rollout element
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How to create scripted utilities with custom rollouts
Now that you're feeling more comfortable with scripts, we look at the pinnacle of added functionality-plug-ins.
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